________________________________________________________________

Run Header: Complete YList Version try 5: time improvement> not all moves are calculated. Some are eleminated because they cannot be the maximum of the iteration

Run start:        22.01.2010 19:09:45
Input Data from:  dataset59.txt
Iteration limit:  500
NI iter. limit:   50000

# of Customers  :100
# of Locations  :50
Ex.Facilities   :3
Total budget    :35000
Terror. attacks :3

Penalty Weight : 0,5
Update Policy  : 4-3 of last 10
pw inc. step   : 0,05

Coverage Ratio :0,1016
Average f[i]   :4780
Average g[i,j] :2018,43971631206
Total demand   :5440
________________________________________________________________

## ITERATION 0 #######################


> Neighbours evaluated; 48
> Selected Move:	270	1	-1	3	5500


> New Y[]: 
	
	 2  3  4  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 270


> New S[]: 
	
	 0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 1 #######################


> Neighbours evaluated; 93
> Selected Move:	790	1	-1	4	12000


> New Y[]: 
	
	 2  3  4  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 790


> New S[]: 
	
	 0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 2 #######################


> Neighbours evaluated; 228
> Selected Move:	1320	1	-1	5	16000


> New Y[]: 
	
	 2  3  4  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 1320


> New S[]: 
	
	 0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 3 #######################


> Neighbours evaluated; 183
> Selected Move:	1880	1	-1	7	21000


> New Y[]: 
	
	 2  3  4  1  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 1880


> New S[]: 
	
	 0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 4 #######################


> Neighbours evaluated; 99
> Selected Move:	2500	1	-1	30	26000


> New Y[]: 
	
	 2  3  4  1  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 2500


> New S[]: 
	
	 0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 5 #######################


> Neighbours evaluated; 90
> Selected Move:	2950	1	-1	16	30500


> New Y[]: 
	
	 2  3  4  1  1  1  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 2950


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 6 #######################


> Neighbours evaluated; 185
> Selected Move:	3320	1	-1	11	34500


> New Y[]: 
	
	 2  3  4  1  1  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 3320


> New S[]: 
	
	 0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 7 #######################


> Neighbours evaluated; 221
> Selected Move:	3330	3	3	39	34500


> New Y[]: 
	
	 2  3  4  0  1  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0    >new incumb.: 3330


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 8 #######################


> Neighbours evaluated; 310
> Selected Move:	3440	3	4	43	34500


> New Y[]: 
	
	 2  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0    >new incumb.: 3440


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 9 #######################


> Neighbours evaluated; 337
> Selected Move:	3410	3	30	15	35000


> New Y[]: 
	
	 2  3  4  0  0  1  0  1  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 10 #######################


> Neighbours evaluated; 351
> Selected Move:	3380	3	15	41	34500


> New Y[]: 
	
	 2  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 11 #######################


> Neighbours evaluated; 373
> Selected Move:	3360	3	39	3	34500


> New Y[]: 
	
	 2  3  4  1  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 12 #######################


> Neighbours evaluated; 342
> Selected Move:	3380	3	5	36	35000


> New Y[]: 
	
	 2  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 13 #######################


> Neighbours evaluated; 342
> Selected Move:	3405	3	0	39	36900


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  1  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 14 #######################


> Neighbours evaluated; 168
> Selected Move:	3630	4	39	43	35600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 15 #######################


> Neighbours evaluated; 380
> Selected Move:	3685	1	-1	18	40100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 16 #######################


> Neighbours evaluated; 382
> Selected Move:	4130	1	-1	4	46600


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 17 #######################


> Neighbours evaluated; 389
> Selected Move:	5195	1	-1	48	53100


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 18 #######################


> Neighbours evaluated; 536
> Selected Move:	4470	1	-1	49	58100


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 19 #######################


> Neighbours evaluated; 551
> Selected Move:	3480	2	4	-1	51600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 20 #######################


> Neighbours evaluated; 281
> Selected Move:	3110	2	48	-1	45100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 21 #######################


> Neighbours evaluated; 162
> Selected Move:	3210	2	39	-1	39600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 22 #######################


> Neighbours evaluated; 58
> Selected Move:	3630	2	18	-1	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 23 #######################


> Neighbours evaluated; 253
> Selected Move:	3590	3	41	23	34100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1    >new incumb.: 3590


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 24 #######################


> Neighbours evaluated; 323
> Selected Move:	3630	3	49	39	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0    >new incumb.: 3630


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 25 #######################


> Neighbours evaluated; 285
> Selected Move:	3560	3	3	41	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 26 #######################


> Neighbours evaluated; 341
> Selected Move:	3580	3	39	49	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 27 #######################


> Neighbours evaluated; 356
> Selected Move:	3530	3	41	8	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 28 #######################


> Neighbours evaluated; 271
> Selected Move:	3570	3	36	40	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 29 #######################


> Neighbours evaluated; 261
> Selected Move:	3585	3	23	30	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 30 #######################


> Neighbours evaluated; 204
> Selected Move:	3620	3	7	14	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 31 #######################


> Neighbours evaluated; 139
> Selected Move:	3620	3	8	7	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 32 #######################


> Neighbours evaluated; 365
> Selected Move:	3630	3	49	18	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 33 #######################


> Neighbours evaluated; 358
> Selected Move:	3620	3	14	49	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 34 #######################


> Neighbours evaluated; 389
> Selected Move:	3620	3	40	3	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 35 #######################


> Neighbours evaluated; 347
> Selected Move:	3555	3	18	14	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 36 #######################


> Neighbours evaluated; 343
> Selected Move:	3550	3	14	36	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 37 #######################


> Neighbours evaluated; 441
> Selected Move:	3595	1	-1	28	39100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 38 #######################


> Neighbours evaluated; 347
> Selected Move:	3510	2	36	-1	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 39 #######################


> Neighbours evaluated; 345
> Selected Move:	3600	3	3	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 40 #######################


> Neighbours evaluated; 372
> Selected Move:	3560	3	49	40	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 41 #######################


> Neighbours evaluated; 390
> Selected Move:	3665	1	-1	49	39100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 42 #######################


> Neighbours evaluated; 238
> Selected Move:	3590	3	8	14	38100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 43 #######################


> Neighbours evaluated; 192
> Selected Move:	3570	2	49	-1	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 44 #######################


> Neighbours evaluated; 369
> Selected Move:	3580	3	28	26	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 45 #######################


> Neighbours evaluated; 294
> Selected Move:	3560	3	26	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 46 #######################


> Neighbours evaluated; 232
> Selected Move:	3560	3	7	18	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 47 #######################


> Neighbours evaluated; 204
> Selected Move:	3610	3	14	49	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 48 #######################


> Neighbours evaluated; 253
> Selected Move:	3550	3	18	28	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 49 #######################


> Neighbours evaluated; 257
> Selected Move:	3550	3	8	7	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 50 #######################


> Neighbours evaluated; 436
> Selected Move:	3550	1	-1	18	38100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 51 #######################


> Neighbours evaluated; 475
> Selected Move:	3770	1	-1	14	42600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 52 #######################


> Neighbours evaluated; 436
> Selected Move:	4370	1	-1	48	49100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 53 #######################


> Neighbours evaluated; 397
> Selected Move:	5520	1	-1	4	55600


> New Y[]: 
	
	 0  3  4  0  1  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 54 #######################


> Neighbours evaluated; 550
> Selected Move:	4650	1	-1	19	61100


> New Y[]: 
	
	 0  3  4  0  1  0  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 55 #######################


> Neighbours evaluated; 531
> Selected Move:	3500	2	4	-1	54600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 56 #######################


> Neighbours evaluated; 168
> Selected Move:	3010	2	48	-1	48100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 57 #######################


> Neighbours evaluated; 122
> Selected Move:	2825	2	49	-1	43100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 58 #######################


> Neighbours evaluated; 48
> Selected Move:	3360	2	19	-1	37600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 59 #######################


> Neighbours evaluated; 63
> Selected Move:	3510	2	14	-1	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 60 #######################


> Neighbours evaluated; 387
> Selected Move:	3570	3	28	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 61 #######################


> Neighbours evaluated; 331
> Selected Move:	3570	3	40	5	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 62 #######################


> Neighbours evaluated; 321
> Selected Move:	3560	3	18	8	35100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 63 #######################


> Neighbours evaluated; 184
> Selected Move:	3550	3	8	41	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 64 #######################


> Neighbours evaluated; 311
> Selected Move:	3550	3	39	49	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,55

## ITERATION 65 #######################


> Neighbours evaluated; 346
> Selected Move:	3540	3	30	3	34600


> New Y[]: 
	
	 0  3  4  1  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 66 #######################


> Neighbours evaluated; 218
> Selected Move:	3530	3	41	30	34600


> New Y[]: 
	
	 0  3  4  1  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 67 #######################


> Neighbours evaluated; 233
> Selected Move:	3540	3	3	14	33600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 68 #######################


> Neighbours evaluated; 356
> Selected Move:	3540	3	5	18	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 69 #######################


> Neighbours evaluated; 331
> Selected Move:	3540	3	7	3	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 70 #######################


> Neighbours evaluated; 211
> Selected Move:	3540	3	3	40	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 71 #######################


> Neighbours evaluated; 297
> Selected Move:	3555	3	49	4	35100


> New Y[]: 
	
	 0  3  4  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 72 #######################


> Neighbours evaluated; 258
> Selected Move:	3530	3	30	7	35100


> New Y[]: 
	
	 0  3  4  0  1  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 73 #######################


> Neighbours evaluated; 347
> Selected Move:	3540	3	4	15	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 74 #######################


> Neighbours evaluated; 433
> Selected Move:	3530	3	18	8	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 75 #######################


> Neighbours evaluated; 378
> Selected Move:	3585	1	-1	30	40100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 76 #######################


> Neighbours evaluated; 389
> Selected Move:	4080	1	-1	49	45100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 77 #######################


> Neighbours evaluated; 358
> Selected Move:	3630	3	15	28	43600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 78 #######################


> Neighbours evaluated; 222
> Selected Move:	3520	2	7	-1	38600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 79 #######################


> Neighbours evaluated; 92
> Selected Move:	3540	2	49	-1	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 80 #######################


> Neighbours evaluated; 237
> Selected Move:	3540	4	43	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 81 #######################


> Neighbours evaluated; 181
> Selected Move:	3545	3	8	7	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 82 #######################


> Neighbours evaluated; 238
> Selected Move:	3480	4	7	16	35300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 83 #######################


> Neighbours evaluated; 226
> Selected Move:	3470	3	43	49	33800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 84 #######################


> Neighbours evaluated; 329
> Selected Move:	3530	3	14	8	34800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 85 #######################


> Neighbours evaluated; 221
> Selected Move:	3530	4	16	7	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 86 #######################


> Neighbours evaluated; 227
> Selected Move:	3530	4	7	8	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 87 #######################


> Neighbours evaluated; 312
> Selected Move:	3560	3	28	34	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 88 #######################


> Neighbours evaluated; 307
> Selected Move:	3560	4	8	49	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 89 #######################


> Neighbours evaluated; 279
> Selected Move:	3530	3	34	28	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 90 #######################


> Neighbours evaluated; 289
> Selected Move:	3530	4	49	28	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 91 #######################


> Neighbours evaluated; 246
> Selected Move:	3530	4	28	30	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 92 #######################


> Neighbours evaluated; 282
> Selected Move:	3530	3	30	43	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 93 #######################


> Neighbours evaluated; 306
> Selected Move:	3615	3	28	41	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 94 #######################


> Neighbours evaluated; 363
> Selected Move:	3560	3	8	18	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 95 #######################


> Neighbours evaluated; 435
> Selected Move:	3645	1	-1	28	38100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 96 #######################


> Neighbours evaluated; 453
> Selected Move:	4050	1	-1	30	43100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 97 #######################


> Neighbours evaluated; 477
> Selected Move:	5010	1	-1	8	48600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 98 #######################


> Neighbours evaluated; 182
> Selected Move:	6470	1	-1	48	55100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 99 #######################


> Neighbours evaluated; 405
> Selected Move:	5865	1	-1	26	61100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 100 #######################


> Neighbours evaluated; 518
> Selected Move:	4710	1	-1	6	66100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 101 #######################


> Neighbours evaluated; 403
> Selected Move:	3340	2	8	-1	60600


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 102 #######################


> Neighbours evaluated; 207
> Selected Move:	2530	2	48	-1	54100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 103 #######################


> Neighbours evaluated; 104
> Selected Move:	2205	2	26	-1	48100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 104 #######################


> Neighbours evaluated; 69
> Selected Move:	2380	2	41	-1	43100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 105 #######################


> Neighbours evaluated; 39
> Selected Move:	2945	2	49	-1	38100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 106 #######################


> Neighbours evaluated; 31
> Selected Move:	3510	2	28	-1	34100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 107 #######################


> Neighbours evaluated; 324
> Selected Move:	3530	3	6	3	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 108 #######################


> Neighbours evaluated; 282
> Selected Move:	3540	3	40	14	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 109 #######################


> Neighbours evaluated; 229
> Selected Move:	3530	3	14	28	34100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 110 #######################


> Neighbours evaluated; 269
> Selected Move:	3540	3	3	49	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 111 #######################


> Neighbours evaluated; 330
> Selected Move:	3540	3	28	34	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 112 #######################


> Neighbours evaluated; 368
> Selected Move:	3530	3	49	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 113 #######################


> Neighbours evaluated; 320
> Selected Move:	3520	3	39	14	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 114 #######################


> Neighbours evaluated; 379
> Selected Move:	3510	3	34	28	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 115 #######################


> Neighbours evaluated; 364
> Selected Move:	3530	3	18	49	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 116 #######################


> Neighbours evaluated; 343
> Selected Move:	3520	3	28	23	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 117 #######################


> Neighbours evaluated; 396
> Selected Move:	3550	3	30	40	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 118 #######################


> Neighbours evaluated; 401
> Selected Move:	3550	4	43	49	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 119 #######################


> Neighbours evaluated; 333
> Selected Move:	3535	4	49	7	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 120 #######################


> Neighbours evaluated; 381
> Selected Move:	3520	4	7	16	35300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 121 #######################


> Neighbours evaluated; 415
> Selected Move:	3635	1	-1	28	39300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 122 #######################


> Neighbours evaluated; 411
> Selected Move:	4050	1	-1	30	44300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 123 #######################


> Neighbours evaluated; 359
> Selected Move:	5065	1	-1	26	50300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 124 #######################


> Neighbours evaluated; 428
> Selected Move:	4470	1	-1	48	56800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 125 #######################


> Neighbours evaluated; 365
> Selected Move:	3490	4	16	43	54600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,1

## ITERATION 126 #######################


> Neighbours evaluated; 166
> Selected Move:	2990	2	48	-1	48100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 127 #######################


> Neighbours evaluated; 51
> Selected Move:	2985	2	26	-1	42100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 128 #######################


> Neighbours evaluated; 33
> Selected Move:	3430	2	30	-1	37100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 129 #######################


> Neighbours evaluated; 158
> Selected Move:	3500	2	14	-1	32600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 130 #######################


> Neighbours evaluated; 411
> Selected Move:	3520	3	23	41	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 131 #######################


> Neighbours evaluated; 361
> Selected Move:	3530	3	28	14	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 132 #######################


> Neighbours evaluated; 347
> Selected Move:	3510	3	41	18	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 133 #######################


> Neighbours evaluated; 322
> Selected Move:	3520	3	14	15	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 134 #######################


> Neighbours evaluated; 284
> Selected Move:	3490	3	49	30	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 135 #######################


> Neighbours evaluated; 292
> Selected Move:	3510	3	40	5	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 136 #######################


> Neighbours evaluated; 351
> Selected Move:	3510	3	15	19	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 137 #######################


> Neighbours evaluated; 339
> Selected Move:	3530	3	18	49	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 138 #######################


> Neighbours evaluated; 343
> Selected Move:	3530	3	19	8	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 139 #######################


> Neighbours evaluated; 288
> Selected Move:	3535	3	5	34	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 140 #######################


> Neighbours evaluated; 356
> Selected Move:	3540	3	34	36	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 141 #######################


> Neighbours evaluated; 366
> Selected Move:	3545	3	30	41	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,1

## ITERATION 142 #######################


> Neighbours evaluated; 386
> Selected Move:	3500	3	8	19	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 143 #######################


> Neighbours evaluated; 434
> Selected Move:	3520	1	-1	18	39600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 144 #######################


> Neighbours evaluated; 370
> Selected Move:	3490	2	19	-1	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 145 #######################


> Neighbours evaluated; 396
> Selected Move:	3580	3	49	3	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 146 #######################


> Neighbours evaluated; 334
> Selected Move:	3550	3	18	14	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 147 #######################


> Neighbours evaluated; 261
> Selected Move:	3535	3	14	6	35100


> New Y[]: 
	
	 0  3  4  1  0  0  1  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 148 #######################


> Neighbours evaluated; 191
> Selected Move:	3500	3	6	5	34100


> New Y[]: 
	
	 0  3  4  1  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 149 #######################


> Neighbours evaluated; 286
> Selected Move:	3515	3	36	39	35100


> New Y[]: 
	
	 0  3  4  1  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 150 #######################


> Neighbours evaluated; 175
> Selected Move:	3530	3	3	29	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 151 #######################


> Neighbours evaluated; 319
> Selected Move:	3510	3	29	49	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 152 #######################


> Neighbours evaluated; 318
> Selected Move:	3510	3	41	30	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 153 #######################


> Neighbours evaluated; 362
> Selected Move:	3530	3	39	13	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 154 #######################


> Neighbours evaluated; 359
> Selected Move:	3520	3	5	18	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 155 #######################


> Neighbours evaluated; 330
> Selected Move:	3515	3	13	19	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 156 #######################


> Neighbours evaluated; 344
> Selected Move:	3520	3	19	39	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 157 #######################


> Neighbours evaluated; 369
> Selected Move:	3505	3	39	8	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 158 #######################


> Neighbours evaluated; 225
> Selected Move:	3530	3	7	14	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 159 #######################


> Neighbours evaluated; 208
> Selected Move:	3510	3	18	28	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 160 #######################


> Neighbours evaluated; 231
> Selected Move:	3490	3	28	7	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 161 #######################


> Neighbours evaluated; 200
> Selected Move:	3505	3	8	13	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 162 #######################


> Neighbours evaluated; 249
> Selected Move:	3510	3	49	5	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 163 #######################


> Neighbours evaluated; 343
> Selected Move:	3530	3	13	39	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 164 #######################


> Neighbours evaluated; 294
> Selected Move:	3560	3	5	40	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 165 #######################


> Neighbours evaluated; 270
> Selected Move:	3500	3	40	18	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 166 #######################


> Neighbours evaluated; 270
> Selected Move:	3500	3	18	23	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 167 #######################


> Neighbours evaluated; 333
> Selected Move:	3470	3	39	26	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 168 #######################


> Neighbours evaluated; 295
> Selected Move:	3510	3	23	5	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 169 #######################


> Neighbours evaluated; 306
> Selected Move:	3505	3	26	4	35100


> New Y[]: 
	
	 0  3  4  0  1  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 170 #######################


> Neighbours evaluated; 296
> Selected Move:	3490	3	4	18	33100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 171 #######################


> Neighbours evaluated; 388
> Selected Move:	3520	3	2	4	34900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 172 #######################


> Neighbours evaluated; 322
> Selected Move:	3570	3	18	40	34900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 173 #######################


> Neighbours evaluated; 365
> Selected Move:	3540	3	14	18	34900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 174 #######################


> Neighbours evaluated; 414
> Selected Move:	3530	3	5	14	35400


> New Y[]: 
	
	 0  3  0  0  4  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 175 #######################


> Neighbours evaluated; 371
> Selected Move:	3550	1	-1	5	39400


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 176 #######################


> Neighbours evaluated; 444
> Selected Move:	4060	1	-1	19	44900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 177 #######################


> Neighbours evaluated; 430
> Selected Move:	5080	1	-1	48	51400


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 178 #######################


> Neighbours evaluated; 517
> Selected Move:	4410	1	-1	39	56900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 179 #######################


> Neighbours evaluated; 533
> Selected Move:	3410	2	19	-1	51400


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 180 #######################


> Neighbours evaluated; 397
> Selected Move:	2960	2	48	-1	44900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 181 #######################


> Neighbours evaluated; 275
> Selected Move:	3020	2	18	-1	40400


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 182 #######################


> Neighbours evaluated; 176
> Selected Move:	3400	2	14	-1	35900


> New Y[]: 
	
	 0  3  0  0  4  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 183 #######################


> Neighbours evaluated; 267
> Selected Move:	3470	3	4	2	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 184 #######################


> Neighbours evaluated; 401
> Selected Move:	3510	3	40	42	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  1  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 185 #######################


> Neighbours evaluated; 386
> Selected Move:	3510	3	43	4	34900


> New Y[]: 
	
	 0  3  4  0  2  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 186 #######################


> Neighbours evaluated; 287
> Selected Move:	3480	3	4	34	34300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 187 #######################


> Neighbours evaluated; 316
> Selected Move:	3480	4	34	7	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 188 #######################


> Neighbours evaluated; 330
> Selected Move:	3480	4	7	16	34300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 189 #######################


> Neighbours evaluated; 323
> Selected Move:	3480	4	16	30	34500


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 190 #######################


> Neighbours evaluated; 303
> Selected Move:	3480	4	30	39	33400


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  1  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 191 #######################


> Neighbours evaluated; 413
> Selected Move:	3530	3	42	15	34400


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 192 #######################


> Neighbours evaluated; 346
> Selected Move:	3530	4	39	15	34300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 193 #######################


> Neighbours evaluated; 387
> Selected Move:	3505	4	15	7	35100


> New Y[]: 
	
	 0  3  4  0  0  1  0  2  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 194 #######################


> Neighbours evaluated; 377
> Selected Move:	3490	3	39	49	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  2  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 195 #######################


> Neighbours evaluated; 427
> Selected Move:	3490	4	7	15	33800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 196 #######################


> Neighbours evaluated; 452
> Selected Move:	3520	3	34	8	34800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 197 #######################


> Neighbours evaluated; 407
> Selected Move:	3525	1	-1	43	41300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 198 #######################


> Neighbours evaluated; 429
> Selected Move:	4070	1	-1	28	45300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 199 #######################


> Neighbours evaluated; 346
> Selected Move:	5060	1	-1	19	50800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 200 #######################


> Neighbours evaluated; 222
> Selected Move:	6620	1	-1	48	57300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 201 #######################


> Neighbours evaluated; 460
> Selected Move:	5910	1	-1	46	62800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 202 #######################


> Neighbours evaluated; 577
> Selected Move:	4720	1	-1	18	67300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 203 #######################


> Neighbours evaluated; 438
> Selected Move:	3320	2	48	-1	60800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 204 #######################


> Neighbours evaluated; 97
> Selected Move:	2440	2	43	-1	54300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,15

## ITERATION 205 #######################


> Neighbours evaluated; 85
> Selected Move:	2050	2	19	-1	48800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  2  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,2

## ITERATION 206 #######################


> Neighbours evaluated; 54
> Selected Move:	2180	2	8	-1	43300


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  2  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 207 #######################


> Neighbours evaluated; 65
> Selected Move:	2960	2	46	-1	37800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  2  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 208 #######################


> Neighbours evaluated; 64
> Selected Move:	3460	2	28	-1	33800


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  2  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 209 #######################


> Neighbours evaluated; 383
> Selected Move:	3490	3	15	43	33600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 210 #######################


> Neighbours evaluated; 354
> Selected Move:	3510	3	49	41	33600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 211 #######################


> Neighbours evaluated; 375
> Selected Move:	3510	3	18	19	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 212 #######################


> Neighbours evaluated; 299
> Selected Move:	3500	3	30	49	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 213 #######################


> Neighbours evaluated; 283
> Selected Move:	3480	3	19	29	33600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 214 #######################


> Neighbours evaluated; 364
> Selected Move:	3480	3	41	30	33600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 215 #######################


> Neighbours evaluated; 376
> Selected Move:	3500	3	49	39	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 216 #######################


> Neighbours evaluated; 336
> Selected Move:	3490	3	7	8	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 217 #######################


> Neighbours evaluated; 237
> Selected Move:	3470	3	29	18	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  0  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 218 #######################


> Neighbours evaluated; 228
> Selected Move:	3520	3	5	40	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 219 #######################


> Neighbours evaluated; 250
> Selected Move:	3510	3	39	6	34600


> New Y[]: 
	
	 0  3  4  0  0  0  1  0  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 220 #######################


> Neighbours evaluated; 232
> Selected Move:	3510	3	18	7	35100


> New Y[]: 
	
	 0  3  4  0  0  0  1  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 221 #######################


> Neighbours evaluated; 265
> Selected Move:	3530	3	6	39	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 222 #######################


> Neighbours evaluated; 403
> Selected Move:	3530	3	30	23	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 223 #######################


> Neighbours evaluated; 411
> Selected Move:	3585	1	-1	29	39100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 224 #######################


> Neighbours evaluated; 433
> Selected Move:	3980	1	-1	49	44100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 225 #######################


> Neighbours evaluated; 477
> Selected Move:	3630	2	39	-1	38600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 226 #######################


> Neighbours evaluated; 302
> Selected Move:	3500	3	8	14	37600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 227 #######################


> Neighbours evaluated; 333
> Selected Move:	3440	2	49	-1	32600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 228 #######################


> Neighbours evaluated; 445
> Selected Move:	3500	3	29	4	34600


> New Y[]: 
	
	 0  3  4  0  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 229 #######################


> Neighbours evaluated; 336
> Selected Move:	3470	3	4	9	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  1  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 230 #######################


> Neighbours evaluated; 419
> Selected Move:	3460	3	9	28	32100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 231 #######################


> Neighbours evaluated; 423
> Selected Move:	3500	3	40	49	32600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 232 #######################


> Neighbours evaluated; 411
> Selected Move:	3560	3	1	30	34300


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  3  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 233 #######################


> Neighbours evaluated; 207
> Selected Move:	3560	4	30	7	34500


> New Y[]: 
	
	 0  0  4  0  0  0  0  3  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 234 #######################


> Neighbours evaluated; 205
> Selected Move:	3560	4	7	14	34800


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 235 #######################


> Neighbours evaluated; 198
> Selected Move:	3560	4	14	16	34700


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  3  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 236 #######################


> Neighbours evaluated; 256
> Selected Move:	3560	4	16	49	34400


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 237 #######################


> Neighbours evaluated; 307
> Selected Move:	3665	1	-1	40	38900


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 238 #######################


> Neighbours evaluated; 354
> Selected Move:	4130	1	-1	3	44400


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 239 #######################


> Neighbours evaluated; 351
> Selected Move:	5105	1	-1	48	50900


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 240 #######################


> Neighbours evaluated; 262
> Selected Move:	6690	1	-1	4	57400


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,15

## ITERATION 241 #######################


> Neighbours evaluated; 154
> Selected Move:	8860	1	-1	26	63400


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 242 #######################


> Neighbours evaluated; 248
> Selected Move:	8160	1	-1	22	69900


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  1  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 243 #######################


> Neighbours evaluated; 517
> Selected Move:	6780	1	-1	35	76400


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  1  1  0  0  1  0  1  0  1  0  0  0  0  1  0  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 244 #######################


> Neighbours evaluated; 616
> Selected Move:	4830	1	-1	36	80900


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  1  1  0  0  1  0  1  0  1  0  0  0  0  1  1  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 245 #######################


> Neighbours evaluated; 419
> Selected Move:	2790	2	22	-1	74400


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  1  1  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 246 #######################


> Neighbours evaluated; 136
> Selected Move:	1390	2	35	-1	67900


> New Y[]: 
	
	 0  0  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 247 #######################


> Neighbours evaluated; 38
> Selected Move:	580	2	4	-1	61400


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  1  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 248 #######################


> Neighbours evaluated; 15
> Selected Move:	400	2	48	-1	54900


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 249 #######################


> Neighbours evaluated; 18
> Selected Move:	765	2	26	-1	48900


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 250 #######################


> Neighbours evaluated; 14
> Selected Move:	1500	2	3	-1	43400


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 251 #######################


> Neighbours evaluated; 10
> Selected Move:	2450	2	30	-1	38400


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 252 #######################


> Neighbours evaluated; 12
> Selected Move:	3380	2	36	-1	33900


> New Y[]: 
	
	 0  0  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 253 #######################


> Neighbours evaluated; 234
> Selected Move:	3510	3	14	3	34900


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 254 #######################


> Neighbours evaluated; 238
> Selected Move:	3510	4	49	7	35000


> New Y[]: 
	
	 0  0  4  1  0  0  0  3  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 255 #######################


> Neighbours evaluated; 225
> Selected Move:	3480	3	40	36	35000


> New Y[]: 
	
	 0  0  4  1  0  0  0  3  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 256 #######################


> Neighbours evaluated; 205
> Selected Move:	3480	4	7	49	34900


> New Y[]: 
	
	 0  0  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  3 


> New S[]: 
	
	 0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 257 #######################


> Neighbours evaluated; 227
> Selected Move:	3500	3	49	1	33100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 258 #######################


> Neighbours evaluated; 390
> Selected Move:	3500	4	43	3	34300


> New Y[]: 
	
	 0  3  4  2  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 259 #######################


> Neighbours evaluated; 274
> Selected Move:	3500	3	28	14	34800


> New Y[]: 
	
	 0  3  4  2  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 260 #######################


> Neighbours evaluated; 200
> Selected Move:	3500	4	3	43	33600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 261 #######################


> Neighbours evaluated; 339
> Selected Move:	3510	3	23	30	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 262 #######################


> Neighbours evaluated; 258
> Selected Move:	3500	3	3	49	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 263 #######################


> Neighbours evaluated; 375
> Selected Move:	3500	3	30	23	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 264 #######################


> Neighbours evaluated; 400
> Selected Move:	3510	3	14	15	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 265 #######################


> Neighbours evaluated; 382
> Selected Move:	3530	3	49	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 266 #######################


> Neighbours evaluated; 383
> Selected Move:	3510	3	39	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 267 #######################


> Neighbours evaluated; 345
> Selected Move:	3500	3	15	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 268 #######################


> Neighbours evaluated; 381
> Selected Move:	3500	3	7	49	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 269 #######################


> Neighbours evaluated; 391
> Selected Move:	3550	1	-1	7	39600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 270 #######################


> Neighbours evaluated; 441
> Selected Move:	4050	1	-1	46	45100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 271 #######################


> Neighbours evaluated; 397
> Selected Move:	5015	1	-1	26	51100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 272 #######################


> Neighbours evaluated; 182
> Selected Move:	6580	1	-1	48	57600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :-0,15

## ITERATION 273 #######################


> Neighbours evaluated; 204
> Selected Move:	8805	1	-1	22	64100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 274 #######################


> Neighbours evaluated; 386
> Selected Move:	8080	1	-1	3	69600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 275 #######################


> Neighbours evaluated; 461
> Selected Move:	6710	1	-1	30	74600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  1  1  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 276 #######################


> Neighbours evaluated; 602
> Selected Move:	4840	1	-1	25	80600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  1  1  0  1  1  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 277 #######################


> Neighbours evaluated; 390
> Selected Move:	2795	2	22	-1	74100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  1  1  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,1

## ITERATION 278 #######################


> Neighbours evaluated; 134
> Selected Move:	1360	2	48	-1	67600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  1  1  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 279 #######################


> Neighbours evaluated; 53
> Selected Move:	540	2	25	-1	61600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 280 #######################


> Neighbours evaluated; 8
> Selected Move:	230	2	26	-1	55600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 281 #######################


> Neighbours evaluated; 22
> Selected Move:	485	2	3	-1	50100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,3

## ITERATION 282 #######################


> Neighbours evaluated; 22
> Selected Move:	1120	2	39	-1	44600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 
 Penalty weight for next iteration :0,35

## ITERATION 283 #######################


> Neighbours evaluated; 17
> Selected Move:	2325	2	46	-1	39100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 284 #######################


> Neighbours evaluated; 16
> Selected Move:	3500	2	36	-1	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 285 #######################


> Neighbours evaluated; 250
> Selected Move:	3485	3	30	46	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 286 #######################


> Neighbours evaluated; 196
> Selected Move:	3520	3	49	40	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 287 #######################


> Neighbours evaluated; 242
> Selected Move:	3500	3	7	49	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 288 #######################


> Neighbours evaluated; 197
> Selected Move:	3500	3	8	7	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 289 #######################


> Neighbours evaluated; 336
> Selected Move:	3490	3	43	8	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 290 #######################


> Neighbours evaluated; 262
> Selected Move:	3500	3	46	43	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 291 #######################


> Neighbours evaluated; 164
> Selected Move:	3500	3	8	28	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 292 #######################


> Neighbours evaluated; 189
> Selected Move:	3500	4	28	7	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 293 #######################


> Neighbours evaluated; 232
> Selected Move:	3500	4	7	16	34800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 294 #######################


> Neighbours evaluated; 208
> Selected Move:	3500	4	16	49	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 295 #######################


> Neighbours evaluated; 283
> Selected Move:	3500	3	40	14	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 296 #######################


> Neighbours evaluated; 277
> Selected Move:	3500	4	49	7	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 297 #######################


> Neighbours evaluated; 252
> Selected Move:	3500	4	7	16	34800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 298 #######################


> Neighbours evaluated; 240
> Selected Move:	3500	4	16	28	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 299 #######################


> Neighbours evaluated; 242
> Selected Move:	3480	3	14	36	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 300 #######################


> Neighbours evaluated; 260
> Selected Move:	3500	3	28	3	35300


> New Y[]: 
	
	 0  3  4  2  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 301 #######################


> Neighbours evaluated; 252
> Selected Move:	3505	3	3	8	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 302 #######################


> Neighbours evaluated; 267
> Selected Move:	3510	3	11	28	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 303 #######################


> Neighbours evaluated; 187
> Selected Move:	3530	4	8	43	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 304 #######################


> Neighbours evaluated; 315
> Selected Move:	3510	3	23	30	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 305 #######################


> Neighbours evaluated; 421
> Selected Move:	3595	1	-1	11	39100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 306 #######################


> Neighbours evaluated; 327
> Selected Move:	3490	3	8	23	37600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,15

## ITERATION 307 #######################


> Neighbours evaluated; 261
> Selected Move:	3480	4	2	7	34100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,2

## ITERATION 308 #######################


> Neighbours evaluated; 327
> Selected Move:	3500	3	23	41	35100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 309 #######################


> Neighbours evaluated; 251
> Selected Move:	3530	3	36	5	34600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 310 #######################


> Neighbours evaluated; 295
> Selected Move:	3540	3	41	8	35100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 311 #######################


> Neighbours evaluated; 202
> Selected Move:	3530	3	8	14	34100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 312 #######################


> Neighbours evaluated; 291
> Selected Move:	3550	3	28	40	34600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 313 #######################


> Neighbours evaluated; 255
> Selected Move:	3550	4	7	30	34900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  4  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 314 #######################


> Neighbours evaluated; 237
> Selected Move:	3530	3	5	28	34900


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 315 #######################


> Neighbours evaluated; 154
> Selected Move:	3530	4	30	7	34600


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 316 #######################


> Neighbours evaluated; 201
> Selected Move:	3530	3	14	18	34600


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 317 #######################


> Neighbours evaluated; 228
> Selected Move:	3530	4	7	30	34900


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 318 #######################


> Neighbours evaluated; 232
> Selected Move:	3500	3	28	5	34900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  4  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 319 #######################


> Neighbours evaluated; 310
> Selected Move:	3500	4	30	7	34600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 320 #######################


> Neighbours evaluated; 345
> Selected Move:	3520	3	5	14	35100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 321 #######################


> Neighbours evaluated; 284
> Selected Move:	3515	3	49	41	35100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 322 #######################


> Neighbours evaluated; 323
> Selected Move:	3530	3	14	49	35600


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 323 #######################


> Neighbours evaluated; 436
> Selected Move:	3600	1	-1	28	39600


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 324 #######################


> Neighbours evaluated; 457
> Selected Move:	4050	1	-1	19	45100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 325 #######################


> Neighbours evaluated; 482
> Selected Move:	3565	3	19	14	44100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 326 #######################


> Neighbours evaluated; 311
> Selected Move:	3360	2	49	-1	39100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 327 #######################


> Neighbours evaluated; 199
> Selected Move:	3500	2	18	-1	34600


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 328 #######################


> Neighbours evaluated; 274
> Selected Move:	3500	4	7	30	34900


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 329 #######################


> Neighbours evaluated; 228
> Selected Move:	3500	4	30	41	34800


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  4  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 330 #######################


> Neighbours evaluated; 243
> Selected Move:	3480	3	14	18	34800


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  4  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 331 #######################


> Neighbours evaluated; 235
> Selected Move:	3500	3	41	14	34800


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  4  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 332 #######################


> Neighbours evaluated; 168
> Selected Move:	3500	4	14	7	34100


> New Y[]: 
	
	 0  3  0  0  0  0  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 333 #######################


> Neighbours evaluated; 240
> Selected Move:	3500	4	7	30	34400


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 334 #######################


> Neighbours evaluated; 219
> Selected Move:	3500	4	30	40	34900


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  4  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 335 #######################


> Neighbours evaluated; 202
> Selected Move:	3500	3	28	5	34900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  4  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 336 #######################


> Neighbours evaluated; 286
> Selected Move:	3500	4	40	7	34100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 337 #######################


> Neighbours evaluated; 358
> Selected Move:	3525	3	40	19	35100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 338 #######################


> Neighbours evaluated; 345
> Selected Move:	3560	3	14	49	35600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 339 #######################


> Neighbours evaluated; 387
> Selected Move:	3590	1	-1	28	39600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 340 #######################


> Neighbours evaluated; 418
> Selected Move:	4030	1	-1	14	44100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 341 #######################


> Neighbours evaluated; 372
> Selected Move:	5030	1	-1	48	50600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 342 #######################


> Neighbours evaluated; 496
> Selected Move:	4390	1	-1	13	56100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  1  1  0  1  0  1  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 343 #######################


> Neighbours evaluated; 446
> Selected Move:	3460	2	19	-1	50600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 344 #######################


> Neighbours evaluated; 298
> Selected Move:	3130	2	48	-1	44100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 345 #######################


> Neighbours evaluated; 243
> Selected Move:	3210	2	13	-1	38600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 346 #######################


> Neighbours evaluated; 153
> Selected Move:	3490	2	14	-1	34100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 347 #######################


> Neighbours evaluated; 317
> Selected Move:	3535	3	18	19	35100


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 348 #######################


> Neighbours evaluated; 281
> Selected Move:	3510	3	49	14	34600


> New Y[]: 
	
	 0  3  0  0  0  1  0  4  0  0  0  1  0  0  1  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 349 #######################


> Neighbours evaluated; 279
> Selected Move:	3510	4	7	19	34900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  4  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 350 #######################


> Neighbours evaluated; 235
> Selected Move:	3530	3	19	49	34700


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  4 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 351 #######################


> Neighbours evaluated; 235
> Selected Move:	3530	4	49	14	34800


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  4  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 352 #######################


> Neighbours evaluated; 207
> Selected Move:	3530	4	14	30	34400


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 353 #######################


> Neighbours evaluated; 261
> Selected Move:	3530	3	14	41	34900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  4  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 354 #######################


> Neighbours evaluated; 237
> Selected Move:	3530	4	30	41	34800


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  4  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 355 #######################


> Neighbours evaluated; 290
> Selected Move:	3490	3	41	2	33100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 356 #######################


> Neighbours evaluated; 388
> Selected Move:	3490	4	43	49	34700


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 357 #######################


> Neighbours evaluated; 314
> Selected Move:	3500	3	5	40	35200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 358 #######################


> Neighbours evaluated; 314
> Selected Move:	3540	3	49	8	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 359 #######################


> Neighbours evaluated; 323
> Selected Move:	3535	3	7	49	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 360 #######################


> Neighbours evaluated; 254
> Selected Move:	3560	3	28	14	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 361 #######################


> Neighbours evaluated; 264
> Selected Move:	3650	1	-1	28	39600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 362 #######################


> Neighbours evaluated; 131
> Selected Move:	3500	2	40	-1	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 363 #######################


> Neighbours evaluated; 215
> Selected Move:	3510	3	14	7	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 364 #######################


> Neighbours evaluated; 256
> Selected Move:	3510	3	30	40	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 365 #######################


> Neighbours evaluated; 257
> Selected Move:	3480	3	40	23	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 366 #######################


> Neighbours evaluated; 265
> Selected Move:	3480	4	8	43	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 367 #######################


> Neighbours evaluated; 341
> Selected Move:	3480	3	7	36	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 368 #######################


> Neighbours evaluated; 303
> Selected Move:	3480	4	43	8	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 369 #######################


> Neighbours evaluated; 226
> Selected Move:	3480	4	8	49	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 370 #######################


> Neighbours evaluated; 177
> Selected Move:	3480	3	8	7	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 371 #######################


> Neighbours evaluated; 282
> Selected Move:	3500	3	28	14	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 372 #######################


> Neighbours evaluated; 259
> Selected Move:	3500	3	14	41	35200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 373 #######################


> Neighbours evaluated; 250
> Selected Move:	3500	3	16	38	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  1  0  1  0  0  0  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 374 #######################


> Neighbours evaluated; 261
> Selected Move:	3500	4	49	43	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 375 #######################


> Neighbours evaluated; 393
> Selected Move:	3520	3	23	3	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 376 #######################


> Neighbours evaluated; 321
> Selected Move:	3500	3	38	18	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 377 #######################


> Neighbours evaluated; 220
> Selected Move:	3535	3	36	16	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 378 #######################


> Neighbours evaluated; 373
> Selected Move:	3540	3	49	30	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 379 #######################


> Neighbours evaluated; 414
> Selected Move:	3620	1	-1	39	40600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 380 #######################


> Neighbours evaluated; 318
> Selected Move:	3580	2	41	-1	35600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 381 #######################


> Neighbours evaluated; 323
> Selected Move:	3525	3	7	14	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  0  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 382 #######################


> Neighbours evaluated; 262
> Selected Move:	3470	3	39	13	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  0  0  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 383 #######################


> Neighbours evaluated; 218
> Selected Move:	3490	3	3	7	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 384 #######################


> Neighbours evaluated; 338
> Selected Move:	3490	3	7	49	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  0  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 385 #######################


> Neighbours evaluated; 278
> Selected Move:	3510	3	43	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  2  0  0  1  0  1  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 386 #######################


> Neighbours evaluated; 232
> Selected Move:	3510	4	8	13	34900


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  2  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 387 #######################


> Neighbours evaluated; 214
> Selected Move:	3480	3	14	34	34900


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  1  0  2  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,5

## ITERATION 388 #######################


> Neighbours evaluated; 213
> Selected Move:	3500	3	8	7	34400


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  2  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 389 #######################


> Neighbours evaluated; 291
> Selected Move:	3510	3	13	46	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,4

## ITERATION 390 #######################


> Neighbours evaluated; 248
> Selected Move:	3510	4	46	49	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,35

## ITERATION 391 #######################


> Neighbours evaluated; 307
> Selected Move:	3500	3	46	13	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 392 #######################


> Neighbours evaluated; 316
> Selected Move:	3500	3	13	14	33700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 393 #######################


> Neighbours evaluated; 361
> Selected Move:	3510	3	34	40	33700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 394 #######################


> Neighbours evaluated; 372
> Selected Move:	3550	3	49	4	34400


> New Y[]: 
	
	 0  3  4  0  2  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 395 #######################


> Neighbours evaluated; 419
> Selected Move:	3460	4	4	7	35600


> New Y[]: 
	
	 0  3  4  0  1  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 396 #######################


> Neighbours evaluated; 344
> Selected Move:	3570	3	4	43	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 397 #######################


> Neighbours evaluated; 374
> Selected Move:	3660	1	-1	49	40600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 398 #######################


> Neighbours evaluated; 415
> Selected Move:	4150	1	-1	28	44600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 399 #######################


> Neighbours evaluated; 369
> Selected Move:	5175	1	-1	48	51100


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 400 #######################


> Neighbours evaluated; 513
> Selected Move:	4530	1	-1	41	56100


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 401 #######################


> Neighbours evaluated; 321
> Selected Move:	3575	4	7	43	54100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 402 #######################


> Neighbours evaluated; 196
> Selected Move:	3020	2	48	-1	47600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 403 #######################


> Neighbours evaluated; 175
> Selected Move:	2880	2	49	-1	42600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 404 #######################


> Neighbours evaluated; 71
> Selected Move:	3180	2	30	-1	37600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 405 #######################


> Neighbours evaluated; 126
> Selected Move:	3470	2	14	-1	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 406 #######################


> Neighbours evaluated; 388
> Selected Move:	3540	3	28	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 407 #######################


> Neighbours evaluated; 301
> Selected Move:	3515	3	16	9	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 408 #######################


> Neighbours evaluated; 220
> Selected Move:	3510	3	39	49	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 409 #######################


> Neighbours evaluated; 284
> Selected Move:	3490	3	9	34	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 410 #######################


> Neighbours evaluated; 338
> Selected Move:	3490	3	49	15	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 411 #######################


> Neighbours evaluated; 268
> Selected Move:	3490	3	15	39	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 412 #######################


> Neighbours evaluated; 279
> Selected Move:	3480	3	40	16	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 413 #######################


> Neighbours evaluated; 344
> Selected Move:	3500	3	39	3	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 414 #######################


> Neighbours evaluated; 308
> Selected Move:	3500	3	34	40	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 415 #######################


> Neighbours evaluated; 298
> Selected Move:	3490	3	41	34	34100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 416 #######################


> Neighbours evaluated; 360
> Selected Move:	3490	3	40	30	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 417 #######################


> Neighbours evaluated; 349
> Selected Move:	3515	3	34	17	35100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 418 #######################


> Neighbours evaluated; 306
> Selected Move:	3510	3	17	42	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 419 #######################


> Neighbours evaluated; 396
> Selected Move:	3500	3	42	24	34100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 420 #######################


> Neighbours evaluated; 394
> Selected Move:	3520	3	24	26	36100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 421 #######################


> Neighbours evaluated; 381
> Selected Move:	3580	1	-1	40	40600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 422 #######################


> Neighbours evaluated; 389
> Selected Move:	4070	1	-1	4	47100


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 423 #######################


> Neighbours evaluated; 412
> Selected Move:	5210	1	-1	48	53600


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 424 #######################


> Neighbours evaluated; 513
> Selected Move:	4480	1	-1	14	58100


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 425 #######################


> Neighbours evaluated; 461
> Selected Move:	3440	2	48	-1	51600


> New Y[]: 
	
	 0  3  4  1  1  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 426 #######################


> Neighbours evaluated; 194
> Selected Move:	3040	2	4	-1	45100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 427 #######################


> Neighbours evaluated; 81
> Selected Move:	3195	2	26	-1	39100


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 428 #######################


> Neighbours evaluated; 53
> Selected Move:	3490	2	18	-1	34600


> New Y[]: 
	
	 0  3  4  1  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 429 #######################


> Neighbours evaluated; 314
> Selected Move:	3470	3	3	4	35600


> New Y[]: 
	
	 0  3  4  0  1  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 430 #######################


> Neighbours evaluated; 221
> Selected Move:	3470	3	4	15	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 431 #######################


> Neighbours evaluated; 299
> Selected Move:	3480	3	14	5	34100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 432 #######################


> Neighbours evaluated; 378
> Selected Move:	3490	3	40	8	35100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 433 #######################


> Neighbours evaluated; 181
> Selected Move:	3495	3	15	19	35100


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  1  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 434 #######################


> Neighbours evaluated; 183
> Selected Move:	3470	3	5	28	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 435 #######################


> Neighbours evaluated; 195
> Selected Move:	3480	3	19	14	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 436 #######################


> Neighbours evaluated; 218
> Selected Move:	3520	3	11	40	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 437 #######################


> Neighbours evaluated; 189
> Selected Move:	3485	3	14	49	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 438 #######################


> Neighbours evaluated; 138
> Selected Move:	3530	3	16	11	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 439 #######################


> Neighbours evaluated; 180
> Selected Move:	3500	3	28	38	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 440 #######################


> Neighbours evaluated; 232
> Selected Move:	3500	3	30	41	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 441 #######################


> Neighbours evaluated; 233
> Selected Move:	3480	3	8	18	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 442 #######################


> Neighbours evaluated; 327
> Selected Move:	3490	3	41	30	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 443 #######################


> Neighbours evaluated; 342
> Selected Move:	3520	3	38	14	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 444 #######################


> Neighbours evaluated; 258
> Selected Move:	3510	3	11	16	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 445 #######################


> Neighbours evaluated; 237
> Selected Move:	3480	3	18	28	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 446 #######################


> Neighbours evaluated; 298
> Selected Move:	3480	3	7	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 447 #######################


> Neighbours evaluated; 121
> Selected Move:	3470	3	8	11	33100


> New Y[]: 
	
	 0  3  4  0  0  0  0  0  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 448 #######################


> Neighbours evaluated; 262
> Selected Move:	3480	3	16	7	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 449 #######################


> Neighbours evaluated; 317
> Selected Move:	3490	3	49	26	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 450 #######################


> Neighbours evaluated; 272
> Selected Move:	3480	3	28	5	34600


> New Y[]: 
	
	 0  3  4  0  0  1  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 451 #######################


> Neighbours evaluated; 341
> Selected Move:	3490	3	5	49	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 452 #######################


> Neighbours evaluated; 315
> Selected Move:	3520	3	14	16	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 453 #######################


> Neighbours evaluated; 428
> Selected Move:	3645	1	-1	14	40100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 454 #######################


> Neighbours evaluated; 431
> Selected Move:	4110	1	-1	18	44600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 455 #######################


> Neighbours evaluated; 352
> Selected Move:	5105	1	-1	15	50100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 456 #######################


> Neighbours evaluated; 427
> Selected Move:	4510	1	-1	28	54100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 457 #######################


> Neighbours evaluated; 365
> Selected Move:	3645	2	26	-1	48100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 458 #######################


> Neighbours evaluated; 259
> Selected Move:	3220	2	49	-1	43100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 459 #######################


> Neighbours evaluated; 82
> Selected Move:	3305	2	30	-1	38100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 460 #######################


> Neighbours evaluated; 151
> Selected Move:	3480	2	18	-1	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  1  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 461 #######################


> Neighbours evaluated; 363
> Selected Move:	3510	3	14	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 462 #######################


> Neighbours evaluated; 288
> Selected Move:	3520	3	16	30	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 463 #######################


> Neighbours evaluated; 204
> Selected Move:	3495	3	28	38	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 464 #######################


> Neighbours evaluated; 210
> Selected Move:	3460	3	30	49	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 465 #######################


> Neighbours evaluated; 210
> Selected Move:	3450	3	8	18	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 466 #######################


> Neighbours evaluated; 305
> Selected Move:	3470	3	49	41	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 467 #######################


> Neighbours evaluated; 297
> Selected Move:	3460	3	38	16	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 468 #######################


> Neighbours evaluated; 267
> Selected Move:	3480	3	15	46	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  1  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 469 #######################


> Neighbours evaluated; 282
> Selected Move:	3500	3	41	30	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 470 #######################


> Neighbours evaluated; 303
> Selected Move:	3500	3	46	8	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 471 #######################


> Neighbours evaluated; 241
> Selected Move:	3495	3	8	26	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 472 #######################


> Neighbours evaluated; 247
> Selected Move:	3470	3	26	20	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 473 #######################


> Neighbours evaluated; 340
> Selected Move:	3470	3	20	37	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 474 #######################


> Neighbours evaluated; 391
> Selected Move:	3460	3	30	41	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 475 #######################


> Neighbours evaluated; 367
> Selected Move:	3475	3	37	26	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 476 #######################


> Neighbours evaluated; 322
> Selected Move:	3500	3	18	14	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  1  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 477 #######################


> Neighbours evaluated; 338
> Selected Move:	3480	3	14	49	35600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 478 #######################


> Neighbours evaluated; 398
> Selected Move:	3500	3	26	46	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 479 #######################


> Neighbours evaluated; 401
> Selected Move:	3505	3	41	30	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 480 #######################


> Neighbours evaluated; 399
> Selected Move:	3500	3	43	8	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 481 #######################


> Neighbours evaluated; 307
> Selected Move:	3545	3	40	34	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 482 #######################


> Neighbours evaluated; 270
> Selected Move:	3540	3	46	13	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 483 #######################


> Neighbours evaluated; 259
> Selected Move:	3525	3	13	19	35100


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 484 #######################


> Neighbours evaluated; 234
> Selected Move:	3500	3	19	28	33600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,45

## ITERATION 485 #######################


> Neighbours evaluated; 322
> Selected Move:	3510	3	34	13	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  2  0  0  1  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 486 #######################


> Neighbours evaluated; 256
> Selected Move:	3510	4	8	13	34900


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 487 #######################


> Neighbours evaluated; 235
> Selected Move:	3500	3	13	34	34800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,6

## ITERATION 488 #######################


> Neighbours evaluated; 222
> Selected Move:	3500	4	34	7	34600


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,65

## ITERATION 489 #######################


> Neighbours evaluated; 228
> Selected Move:	3500	4	7	16	34800


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,6

## ITERATION 490 #######################


> Neighbours evaluated; 212
> Selected Move:	3500	4	16	28	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,55

## ITERATION 491 #######################


> Neighbours evaluated; 192
> Selected Move:	3500	4	28	30	35000


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,5

## ITERATION 492 #######################


> Neighbours evaluated; 201
> Selected Move:	3500	4	30	49	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,45

## ITERATION 493 #######################


> Neighbours evaluated; 314
> Selected Move:	3480	3	28	18	34700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 
 Penalty weight for next iteration :0,4

## ITERATION 494 #######################


> Neighbours evaluated; 247
> Selected Move:	3500	3	8	42	33700


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 495 #######################


> Neighbours evaluated; 389
> Selected Move:	3500	4	49	7	34100


> New Y[]: 
	
	 0  3  4  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 496 #######################


> Neighbours evaluated; 370
> Selected Move:	3500	4	7	16	34300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 497 #######################


> Neighbours evaluated; 378
> Selected Move:	3500	4	16	18	34200


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 498 #######################


> Neighbours evaluated; 407
> Selected Move:	3500	4	18	30	34500


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 499 #######################


> Neighbours evaluated; 427
> Selected Move:	3500	4	30	34	34300


> New Y[]: 
	
	 0  3  4  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1
________________________________________________________________

Best solution found: 3630
Run Termination time: 22.01.2010 20:05:32
Run duration: 00:55:46.9524347
________________________________________________________________
